SPIRV-Cross/shaders/frag/frexp-modf.frag
2017-09-04 10:27:08 +02:00

25 lines
394 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out float FragColor;
layout(location = 0) in float v0;
layout(location = 1) in vec2 v1;
void main()
{
int e0;
float f0 = frexp(v0, e0);
f0 = frexp(v0 + 1.0, e0);
ivec2 e1;
vec2 f1 = frexp(v1, e1);
float r0;
float m0 = modf(v0, r0);
vec2 r1;
vec2 m1 = modf(v1, r1);
FragColor = f0 + f1.x + f1.y + m0 + m1.x + m1.y;
}