SPIRV-Cross/reference/shaders/asm
Hans-Kristian Arntzen ad2b7c05e7 Implement workaround for textureLod on 2D array shadow.
This does not exist in GLSL, but it exists in HLSL if LOD == 0.0.
2017-06-23 09:45:42 +02:00
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comp Handle vector variants of OpLogicalAnd/Or/Not. 2017-03-20 22:45:40 +01:00
frag Implement workaround for textureLod on 2D array shadow. 2017-06-23 09:45:42 +02:00
vert Workaround empty struct declaration and empty IO variables. 2017-03-24 10:03:11 +01:00