23 lines
351 B
GLSL
23 lines
351 B
GLSL
#version 450
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layout(cw, triangles, fractional_even_spacing) in;
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in gl_PerVertex
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{
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vec4 gl_Position;
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} gl_in[gl_MaxPatchVertices];
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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gl_Position =
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gl_in[0].gl_Position * gl_TessCoord.x +
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gl_in[1].gl_Position * gl_TessCoord.y +
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gl_in[2].gl_Position * gl_TessCoord.z;
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}
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