SPIRV-Cross/reference/shaders-msl/masking/write-outputs.mask-clip-distance.vert
Hans-Kristian Arntzen 50a6bc058a MSL: Force builtin arrays for builtin array types.
Handles argument_decl() correctly.
2021-04-19 12:10:49 +02:00

35 lines
840 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 v0 [[user(locn0)]];
float4 v1 [[user(locn1)]];
float4 gl_Position [[position]];
float gl_PointSize [[point_size]];
};
static inline __attribute__((always_inline))
void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread float (&gl_ClipDistance)[2])
{
v0 = float4(1.0);
v1 = float4(2.0);
gl_Position = float4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
vertex main0_out main0()
{
main0_out out = {};
float gl_ClipDistance[2] = {};
write_in_func(out.v0, out.v1, out.gl_Position, out.gl_PointSize, gl_ClipDistance);
return out;
}