SPIRV-Cross/reference/shaders-hlsl
Hans-Kristian Arntzen d1285ec08e GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}.
When targeting Vulkan semantics, we should emit code that is actually
readable.

Also, make sure to use plain F{Min,Max,Clamp} on HLSL. HLSL has
NaN-aware semantics by default.
2024-05-21 17:56:42 +02:00
..
asm GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}. 2024-05-21 17:56:42 +02:00
comp Fix unroll, when storing to pointer to array 2023-09-28 23:58:51 +02:00
flatten HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
frag HLSL: Declare sample mask array with proper module type. 2023-10-23 12:29:25 +02:00
mesh HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00
task task shader initial 2023-03-18 17:20:16 +01:00
vert HLSL: Support PointSize output in vertex shader in SM 3.0 2023-01-17 23:42:04 +01:00