SPIRV-Cross/shaders-hlsl
Hans-Kristian Arntzen ec42cb1c41 Roll deps.
2024-01-05 13:36:34 +01:00
..
asm Update test output for preserve structured. 2023-05-19 11:38:12 +02:00
comp Fix unroll, when storing to pointer to array 2023-09-28 23:58:51 +02:00
flatten HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
frag GLSL/HLSL: Add emulated fallbacks for sinh/cosh/tanh/asinh/acosh/atanh 2023-01-26 19:40:42 +01:00
mesh Roll deps. 2024-01-05 13:36:34 +01:00
task task shader initial 2023-03-18 17:20:16 +01:00
vert HLSL: Support PointSize output in vertex shader in SM 3.0 2023-01-17 23:42:04 +01:00