11 lines
181 B
GLSL
11 lines
181 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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uvec2 unpacked = uvec2(18u, 52u);
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FragColor = vec4(float(unpacked.x), float(unpacked.y), 1.0, 1.0);
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}
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