SPIRV-Cross/reference/opt/shaders/asm/frag/pack-and-unpack-uint2.asm.frag
Hans-Kristian Arntzen fe8848a6f2 Roll dependencies.
2022-01-05 14:56:01 +01:00

11 lines
181 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
uvec2 unpacked = uvec2(18u, 52u);
FragColor = vec4(float(unpacked.x), float(unpacked.y), 1.0, 1.0);
}