SPIRV-Cross/reference/opt/shaders/tesc/basic.tesc
2017-11-23 09:50:11 +01:00

18 lines
481 B
GLSL

#version 310 es
#extension GL_EXT_tessellation_shader : require
layout(vertices = 1) out;
layout(location = 0) patch out vec3 vFoo;
void main()
{
gl_TessLevelInner[0] = 8.8999996185302734375;
gl_TessLevelInner[1] = 6.900000095367431640625;
gl_TessLevelOuter[0] = 8.8999996185302734375;
gl_TessLevelOuter[1] = 6.900000095367431640625;
gl_TessLevelOuter[2] = 3.900000095367431640625;
gl_TessLevelOuter[3] = 4.900000095367431640625;
vFoo = vec3(1.0);
}