SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen af75ef005f Update glslang and SPIRV-Tools.
A lot of changes in spirv-opt output.
Some new invalid SPIR-V was found but most of them were not significant
for SPIRV-Cross, so just marked them as invalid.
2018-09-27 11:10:22 +02:00
..
asm Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
comp MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
desktop-only MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
vert Cast uses of Layer and ViewportIndex to the expected type. 2018-09-19 09:13:30 -05:00
vulkan Use correct spirv-cross version when testing MSL 1.1 shaders. 2018-09-07 09:45:25 +02:00