SPIRV-Cross/reference/shaders-msl-no-opt/components/fragment-output-component.frag
Hans-Kristian Arntzen 99ae0d32e9 MSL: Handle array with component when we cannot rely on user() attrib.
In these cases, we emit one variable per location, and so we must
flatten stuff.
2021-05-21 13:46:33 +02:00

26 lines
478 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 m_location_0 [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
float FragColor0 = {};
float2 FragColor1 = {};
float FragColor3 = {};
FragColor0 = 1.0;
FragColor1 = float2(2.0, 3.0);
FragColor3 = 4.0;
out.m_location_0.x = FragColor0;
out.m_location_0.yz = FragColor1;
out.m_location_0.w = FragColor3;
return out;
}