20 lines
584 B
Plaintext
20 lines
584 B
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO0
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{
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float scalar;
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vec2 vec2_val;
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vec3 vec3_val;
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vec4 vec4_val;
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} _4;
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void main()
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{
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_4.scalar = unpackHalf2x16(packHalf2x16(vec2(_4.scalar))).x;
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_4.vec2_val = unpackHalf2x16(packHalf2x16(_4.vec2_val));
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_4.vec3_val = vec3(unpackHalf2x16(packHalf2x16(_4.vec3_val.xy)), unpackHalf2x16(packHalf2x16(_4.vec3_val.zz)).x);
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_4.vec4_val = vec4(unpackHalf2x16(packHalf2x16(_4.vec4_val.xy)), unpackHalf2x16(packHalf2x16(_4.vec4_val.zw)));
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}
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