SPIRV-Cross/reference/shaders/flatten/multiindex.flatten.vert
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00

11 lines
151 B
GLSL

#version 310 es
uniform vec4 UBO[15];
layout(location = 0) in ivec2 aIndex;
void main()
{
gl_Position = UBO[aIndex.x * 5 + aIndex.y * 1 + 0];
}