de33d89074
Needed for newer glslang. With Vulkan semantics for SPIR-V, all locations must be explicitly defined.
11 lines
151 B
GLSL
11 lines
151 B
GLSL
#version 310 es
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uniform vec4 UBO[15];
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layout(location = 0) in ivec2 aIndex;
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void main()
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{
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gl_Position = UBO[aIndex.x * 5 + aIndex.y * 1 + 0];
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}
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