SPIRV-Cross/shaders-msl-no-opt/frag
Hans-Kristian Arntzen 0ebb88cc39 MSL: Redirect member indices when buffer has been sorted by Offset.
If a buffer rewrites its Offsets, all member references to that struct
are invalidated, and must be redirected, do so in to_member_reference,
but there might be other places where this is needed. Fix as required.
SPIR-V code relying on this is somewhat questionable, but seems to be
in-spec.
2020-04-30 11:48:53 +02:00
..
16bit-constants.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
demote-to-helper.vk.nocompat.msl21.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
force-active-resources.msl2.argument..force-active.discrete.frag MSL: Add support for force-activating IAB resources. 2020-01-16 11:12:06 +01:00
fp16.desktop.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
in_block_assign.frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
min-max-clamp.invalid.asm.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
pixel-interlock-simple-callstack.msl2.frag Add test shader for simple case of interlocked callstack. 2019-09-04 11:56:19 +02:00
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
shadow-compare-global-alias.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
subgroups.nocompat.invalid.vk.msl21.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
subpass-input-function-argument.framebuffer-fetch.ios.frag MSL: Fix case where subpassInput is passed to leaf functions. 2020-04-27 11:29:21 +02:00
texture-access-int.swizzle.frag Pass the swizzle constants as a buffer. 2018-09-22 19:36:11 -05:00
texture-access-leaf.swizzle.frag Pass the swizzle constants as a buffer. 2018-09-22 19:36:11 -05:00
texture-access-uint.swizzle.frag Pass the swizzle constants as a buffer. 2018-09-22 19:36:11 -05:00
texture-access.swizzle.frag MSL: Add an option to insert texture swizzles into generated shaders. 2018-09-19 22:32:24 -05:00
ubo-array-multiple-structs-access-chain.argument.msl2.frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
ubo-array-multiple-structs-access-chain.frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
ubo-offset-out-of-order.frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00