SPIRV-Cross/reference/opt/shaders-msl
2023-08-17 11:37:29 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Prevent RAW hazards on read_write textures 2023-08-15 11:32:33 -05:00
comp update rq unit tests 2023-07-03 21:45:34 +02:00
desktop-only MSL: Prevent RAW hazards on read_write textures 2023-08-15 11:32:33 -05:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag MSL: runtime array over argument buffers 2023-08-17 11:37:29 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tesc MSL: Don't flatten arrayed per-patch output blocks in tessellation shaders. 2022-10-18 15:04:42 -07:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
vulkan Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00