SPIRV-Cross/reference/shaders-hlsl
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
asm Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
comp HLSL: Update rayquery reference. 2023-03-21 12:23:40 +01:00
flatten HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
frag GLSL/HLSL: Add emulated fallbacks for sinh/cosh/tanh/asinh/acosh/atanh 2023-01-26 19:40:42 +01:00
mesh HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00
task task shader initial 2023-03-18 17:20:16 +01:00
vert HLSL: Support PointSize output in vertex shader in SM 3.0 2023-01-17 23:42:04 +01:00