SPIRV-Cross/reference/shaders-msl/frag/packed-expression-vector-shuffle.frag
Hans-Kristian Arntzen fe8848a6f2 Roll dependencies.
2022-01-05 14:56:01 +01:00

28 lines
411 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
packed_float3 color;
float v;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO& _15 [[buffer(0)]])
{
main0_out out = {};
float4 f = float4(1.0);
f.x = _15.color[0];
f.y = _15.color[1];
f.z = _15.color[2];
out.FragColor = f;
return out;
}