SPIRV-Cross/reference/shaders/asm/vert/global-builtin.sso.asm.vert
2017-11-17 13:37:28 +01:00

36 lines
415 B
GLSL

#version 450
out gl_PerVertex
{
vec4 gl_Position;
};
struct VSOut
{
float a;
vec4 pos;
};
struct VSOut_1
{
float a;
};
layout(location = 0) out VSOut_1 _entryPointOutput;
VSOut _main()
{
VSOut vout;
vout.a = 40.0;
vout.pos = vec4(1.0);
return vout;
}
void main()
{
VSOut flattenTemp = _main();
_entryPointOutput.a = flattenTemp.a;
gl_Position = flattenTemp.pos;
}