SPIRV-Cross/shaders-hlsl/frag/basic.frag
2017-01-26 10:00:24 +01:00

14 lines
221 B
GLSL

#version 310 es
precision mediump float;
in vec4 vColor;
in vec2 vTex;
layout(binding = 0) uniform sampler2D uTex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vColor * texture(uTex, vTex);
}