SPIRV-Cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag
2019-09-24 14:35:25 -04:00

80 lines
1.7 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct myType
{
float data;
};
struct main0_out
{
float4 o_color [[color(0)]];
};
// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
template<typename Tx, typename Ty>
inline Tx mod(Tx x, Ty y)
{
return x - y * floor(x / y);
}
fragment main0_out main0(float4 gl_FragCoord [[position]])
{
spvUnsafeArray<myType, 5> _21 = spvUnsafeArray<myType, 5>({ myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 } });
main0_out out = {};
if (_21[int(mod(gl_FragCoord.x, 4.0))].data > 0.0)
{
out.o_color = float4(0.0, 1.0, 0.0, 1.0);
}
else
{
out.o_color = float4(1.0, 0.0, 0.0, 1.0);
}
return out;
}