SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen c7b75a8fe6 MSL: Do not use base expression with PhysicalTypeID OpCompositeExtract.
Similar reasoning as packed expressions.
2020-04-07 18:25:44 +02:00
..
asm MSL: Do not use base expression with PhysicalTypeID OpCompositeExtract. 2020-04-07 18:25:44 +02:00
comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
packing MSL: Fix unpack_expression from column of padded matrix. 2019-11-07 11:35:07 +01:00
vert MSL: Reintroduce workaround for constant arrays being passed by value. 2020-02-24 13:22:52 +01:00
vulkan/frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00