SPIRV-Cross/shaders-msl
Bill Hollings 488559ff4c MSL: Support descriptor sets with recursive content when using argument buffers.
When using argument buffers, handle descriptor set entry points with
recursive content, similar to discrete entry points with recursive content.

- For descriptor sets entry points with recursive content, add
  descriptor set to recursive_inputs, and create a local var for it.

- For recursive entry points that are contained in a descriptor set
  argument buffer, don't add entry point to recursive_inputs, or create
  a local var for that content entry point.

- Add test shader.
2024-06-14 13:35:11 -04:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm MSL: Fix SUMulExtended for 64-bit inputs. 2024-04-15 13:37:00 +02:00
comp MSL: Support descriptor sets with recursive content when using argument buffers. 2024-06-14 13:35:11 -04:00
desktop-only MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Add option to force depth write in fragment shaders 2024-05-24 12:13:17 +02:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
masking MSL: Fix copy of arrays to/from stage IO variables. 2021-04-19 12:10:49 +02:00
tesc MSL: Don't flatten arrayed per-patch output blocks in tessellation shaders. 2022-10-18 15:04:42 -07:00
tese MSL: Fix patch vertex count with raw buffer tese input. 2023-12-04 14:24:16 -08:00
vert MSL: Add support for SPV_KHR_physical_storage_buffer extension. 2022-06-20 20:21:00 -04:00
vulkan MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00