SPIRV-Cross/reference/opt/shaders-msl/frag/constant-array.frag
2017-11-23 09:50:11 +01:00

32 lines
707 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foobar
{
float a;
float b;
};
struct main0_in
{
int index [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)};
float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}};
out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + float4(10.0 + 20.0)) + float4(indexable_2[in.index].a + indexable_2[in.index].b);
return out;
}