SPIRV-Cross/reference/opt/shaders/asm/comp/bitcast_slr.asm.comp
2017-11-23 09:50:11 +01:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer _3_5
{
ivec4 _m0;
uvec4 _m1;
} _5;
layout(binding = 1, std430) buffer _4_6
{
uvec4 _m0;
ivec4 _m1;
} _6;
void main()
{
_6._m0 = _5._m1 >> uvec4(_5._m0);
_6._m0 = uvec4(_5._m0) >> _5._m1;
_6._m0 = _5._m1 >> _5._m1;
_6._m0 = uvec4(_5._m0) >> uvec4(_5._m0);
_6._m1 = ivec4(_5._m1 >> _5._m1);
_6._m1 = ivec4(uvec4(_5._m0) >> uvec4(_5._m0));
_6._m1 = ivec4(_5._m1 >> uvec4(_5._m0));
_6._m1 = ivec4(uvec4(_5._m0) >> _5._m1);
}