SPIRV-Cross/reference/opt/shaders/asm/frag/undef-variable-store.asm.frag
2017-11-23 09:50:11 +01:00

35 lines
492 B
GLSL

#version 450
layout(location = 0) out vec4 _entryPointOutput;
vec4 _38;
vec4 _50;
void main()
{
vec4 _50;
vec4 _20;
vec4 _21;
vec4 _38;
vec4 _52;
vec4 _51;
_51 = _50;
for (;;)
{
if (0.0 != 0.0)
{
_52 = vec4(1.0, 0.0, 0.0, 1.0);
break;
}
else
{
_52 = vec4(1.0, 1.0, 0.0, 1.0);
break;
}
_52 = _38;
break;
}
_entryPointOutput = _52;
}