SPIRV-Cross/reference/opt/shaders/comp/image.comp
2017-11-23 09:50:11 +01:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, rgba8) uniform readonly mediump image2D uImageIn;
layout(binding = 1, rgba8) uniform writeonly mediump image2D uImageOut;
void main()
{
imageStore(uImageOut, ivec2(gl_GlobalInvocationID.xy), imageLoad(uImageIn, ivec2(gl_GlobalInvocationID.xy) + imageSize(uImageIn)));
}