11 lines
420 B
Plaintext
11 lines
420 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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kernel void main0(texture2d<float> uImageIn [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], texture2d<float, access::write> uImageOut [[texture(1)]])
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{
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uImageOut.write(uImageIn.read(uint2((int2(gl_GlobalInvocationID.xy) + int2(uImageIn.get_width(), uImageIn.get_height())))), uint2(int2(gl_GlobalInvocationID.xy)));
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}
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