SPIRV-Cross/reference/opt/shaders-msl/frag/mix.frag
2017-11-23 09:50:11 +01:00

30 lines
935 B
JavaScript

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float vIn3 [[user(locn3)]];
float vIn2 [[user(locn2)]];
float4 vIn1 [[user(locn1)]];
float4 vIn0 [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = float4(bool4(false, true, false, false).x ? in.vIn1.x : in.vIn0.x, bool4(false, true, false, false).y ? in.vIn1.y : in.vIn0.y, bool4(false, true, false, false).z ? in.vIn1.z : in.vIn0.z, bool4(false, true, false, false).w ? in.vIn1.w : in.vIn0.w);
out.FragColor = float4(true ? in.vIn3 : in.vIn2);
bool4 _37 = bool4(true);
out.FragColor = float4(_37.x ? in.vIn0.x : in.vIn1.x, _37.y ? in.vIn0.y : in.vIn1.y, _37.z ? in.vIn0.z : in.vIn1.z, _37.w ? in.vIn0.w : in.vIn1.w);
out.FragColor = float4(true ? in.vIn2 : in.vIn3);
return out;
}