SPIRV-Cross/reference/opt/shaders-msl/frag/ubo_layout.frag
2017-11-23 09:50:11 +01:00

33 lines
433 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Str
{
float4x4 foo;
};
struct UBO1
{
Str foo;
};
struct UBO2
{
Str foo;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO1& ubo1 [[buffer(0)]], constant UBO2& ubo0 [[buffer(1)]])
{
main0_out out = {};
out.FragColor = transpose(ubo1.foo.foo)[0] + ubo0.foo.foo[0];
return out;
}