SPIRV-Cross/reference/opt/shaders/frag/sampler-ms-query.frag
2017-11-23 09:50:11 +01:00

15 lines
480 B
GLSL

#version 450
layout(binding = 0) uniform sampler2DMS uSampler;
layout(binding = 1) uniform sampler2DMSArray uSamplerArray;
layout(binding = 2, rgba8) uniform readonly writeonly image2DMS uImage;
layout(binding = 3, rgba8) uniform readonly writeonly image2DMSArray uImageArray;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(float(((textureSamples(uSampler) + textureSamples(uSamplerArray)) + imageSamples(uImage)) + imageSamples(uImageArray)));
}