30 lines
475 B
Plaintext
30 lines
475 B
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO
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{
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mat4 mvp;
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vec4 in_data[];
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} _28;
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layout(binding = 1, std430) buffer SSBO2
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{
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vec4 out_data[];
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} _52;
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int i;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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i = 0;
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vec4 idat = _28.in_data[ident];
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do
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{
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idat = (_28.mvp * idat);
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i = (i + 1);
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} while ((i < 16));
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_52.out_data[ident] = idat;
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}
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