SPIRV-Cross/reference/shaders/comp/shared.comp
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

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#version 310 es
layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float in_data[];
} _22;
layout(binding = 1, std430) buffer SSBO2
{
float out_data[];
} _44;
shared float sShared[4];
void main()
{
uint ident = gl_GlobalInvocationID.x;
float idata = _22.in_data[ident];
sShared[gl_LocalInvocationIndex] = idata;
memoryBarrierShared();
barrier();
_44.out_data[ident] = sShared[((4u - gl_LocalInvocationIndex) - 1u)];
}