SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen b46910e9f5 Access chain into packed vectors as arrays.
Cleaner and should be more compatible with storing to packed vector
elements.

Fix CompositeExtract bug with packed vectors on MSL.
2018-03-13 12:13:33 +01:00
..
asm Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
comp Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
desktop-only Update test files 2018-01-29 06:40:45 -08:00
flatten Access chain into packed vectors as arrays. 2018-03-13 12:13:33 +01:00
frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
legacy/vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
vert Add FP16 test for MSL as well. 2018-03-07 10:29:11 +01:00
vulkan CompilerMSL add support for MSL specialization function constants. 2017-06-15 15:24:22 -04:00