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SPIRV-Cross
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b4aa6dacfa
SPIRV-Cross
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reference
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Hans-Kristian Arntzen
0ad12a0036
MSL: Always return [[position]] when required.
2021-02-15 12:57:37 +01:00
..
shaders
GLSL: Handle tracing against incoming payload/callable.
2021-01-22 11:23:04 +01:00
shaders-hlsl
Roll dependencies.
2021-01-08 10:41:51 +01:00
shaders-msl
MSL: Always return [[position]] when required.
2021-02-15 12:57:37 +01:00
shaders-ue4
/asm
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00