7c1e34f3b9
Hoist out the hack to make array sizes unsized to a place where we can differentiate patch variables from control point variables.
19 lines
324 B
GLSL
19 lines
324 B
GLSL
#version 450
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layout(triangles, cw, fractional_even_spacing) in;
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in gl_PerVertex
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{
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vec4 gl_Position;
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} gl_in[];
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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gl_Position = ((gl_in[0].gl_Position * gl_TessCoord.x) + (gl_in[1].gl_Position * gl_TessCoord.y)) + (gl_in[2].gl_Position * gl_TessCoord.z);
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}
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