SPIRV-Cross/shaders/vulkan
2020-05-20 15:07:50 +02:00
..
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
rchit GLSL: Add more test shaders for hit attribute types. 2020-05-20 15:07:50 +02:00
rgen GLSL: Support ray payloads and hit attributes declared as Block. 2020-05-20 15:07:47 +02:00
rmiss Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
vert Support the SPV_KHR_device_group extension. 2019-07-13 16:45:54 -05:00