SPIRV-Cross/shaders-no-opt/asm/comp
Hans-Kristian Arntzen 2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
..
access-chain-dominator-in-loop-body-2.asm.comp Force complex loop in certain rare access chain scenarios. 2019-04-10 16:02:03 +02:00
access-chain-dominator-in-loop-body.asm.comp Force complex loop in certain rare access chain scenarios. 2019-04-10 16:02:03 +02:00
arithmetic-conversion-signs.asm.nocompat.vk.comp Deal with mismatched signs in S/U/F conversion opcodes. 2019-04-10 14:03:58 +02:00
atomic-result-temporary.asm.comp Fix infinite loop when OpAtomic* temporaries are used in other blocks. 2019-04-24 09:33:39 +02:00
buffer-reference-synthesized-pointer-2.asm.nocompat.vk.comp GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
buffer-reference-synthesized-pointer.asm.nocompat.vk.comp GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
constant-composite-undef.asm.comp Parser: Fix OpCompositeConstruct with OpUndef. 2019-03-27 10:51:23 +01:00
glsl-signed-operations.asm.comp Properly deal with sign-dependent GLSL opcodes. 2019-03-27 12:20:53 +01:00
spec-constant-op-convert-sign.asm.comp Deal with mismatched signs in S/U/F conversion opcodes. 2019-04-10 14:03:58 +02:00