SPIRV-Cross/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag
2019-01-07 10:01:00 +01:00

12 lines
297 B
GLSL

#version 450
layout(binding = 0) uniform texture2DArray uTex;
layout(binding = 1) uniform samplerShadow uShadow;
layout(location = 0) in vec4 vUV;
layout(location = 0) out float FragColor;
void main()
{
FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0));
}