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b5ad5d4e2f
SPIRV-Cross
/
reference
/
shaders-msl
History
Mark Satterthwaite
b5ad5d4e2f
UE4 shader reference for those shaders that will compile without the changes.
2019-09-04 13:02:34 -04:00
..
amd
MSL: Support the SPV_AMD_shader_trinary_minmax extension.
2019-07-13 16:43:57 -05:00
asm
UE4 shader reference for those shaders that will compile without the changes.
2019-09-04 13:02:34 -04:00
comp
MSL: Add support for sampler Y'CbCr conversion.
2019-09-01 18:35:53 -05:00
desktop-only
Merge pull request
#1141
from troughton/inline-everything
2019-08-30 11:05:04 +02:00
flatten
Use to_unpacked_row_major_expression to unify row-major in MSL/GLSL.
2019-07-23 11:36:54 +02:00
frag
MSL: Add support for sampler Y'CbCr conversion.
2019-09-01 18:35:53 -05:00
intel
MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
2019-07-15 09:42:36 -05:00
legacy
/vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
tesc
Update tests to account for all non-entry-point functions being inlined
2019-08-30 09:39:06 +12:00
tese
Update tests to account for all non-entry-point functions being inlined
2019-08-30 09:39:06 +12:00
vert
Merge pull request
#1141
from troughton/inline-everything
2019-08-30 11:05:04 +02:00
vulkan
MSL: Add {Base,}{Vertex,Instance}Index to bitcast_from_builtin_load.
2019-08-29 13:56:37 +02:00