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b5ad5d4e2f
SPIRV-Cross
/
shaders-msl
History
Mark Satterthwaite
b46a0b9609
Port the UE4 spirv shaders to ASM shaders that can be used in the test-rig - this will help show why the changes are required.
2019-09-03 16:58:43 -04:00
..
amd
MSL: Support the SPV_AMD_shader_trinary_minmax extension.
2019-07-13 16:43:57 -05:00
asm
Port the UE4 spirv shaders to ASM shaders that can be used in the test-rig - this will help show why the changes are required.
2019-09-03 16:58:43 -04:00
comp
MSL: Adjust BuiltInWorkgroupId for vkCmdDispatchBase().
2019-07-24 08:56:15 -05:00
desktop-only
MSL: New SDK errors out on cull distance.
2019-06-14 12:12:40 +02:00
flatten
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
frag
Update external repos.
2019-07-13 16:50:21 -05:00
intel
MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
2019-07-15 09:42:36 -05:00
legacy
/vert
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
tesc
MSL: Add support for tessellation control shaders.
2019-02-07 08:51:22 -06:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
ue4
Port the UE4 spirv shaders to ASM shaders that can be used in the test-rig - this will help show why the changes are required.
2019-09-03 16:58:43 -04:00
vert
MSL: Support Invariant qualifier on position.
2019-06-12 09:39:12 +02:00
vulkan
Traverse correct types when checking scalar layout.
2019-07-19 14:43:42 +02:00