14 lines
311 B
Plaintext
14 lines
311 B
Plaintext
#version 450
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layout(set = 0, binding = 0) uniform sampler2D uSamp;
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layout(set = 0, binding = 1) uniform texture2D uT;
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layout(set = 0, binding = 2) uniform sampler uS;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = texture(uSamp, vec2(0.5)) + texture(sampler2D(uT, uS), vec2(0.5));
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}
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