SPIRV-Cross/reference
Hans-Kristian Arntzen b606e4f752 HLSL: Fix test for non-block per-primitive IO.
Force gl_in_out path for HLSL as well when mesh shaders are used.
2022-11-02 13:41:32 +01:00
..
opt HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00
shaders Update mesh/task test references. 2022-09-12 12:46:14 +02:00
shaders-hlsl HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00
shaders-hlsl-no-opt HLSL: Fix test for non-block per-primitive IO. 2022-11-02 13:41:32 +01:00
shaders-msl MSL: Implement CompositeInsert OpSpecConstantOp. 2022-11-01 18:11:39 -07:00
shaders-msl-no-opt MSL: Handle implicit integer promotion rules. 2022-10-31 13:33:46 +01:00
shaders-no-opt GLSL: Add test for mesh with non-block builtin IO. 2022-11-02 13:08:56 +01:00
shaders-reflection remove newline at eof 2022-04-26 19:15:51 +02:00
shaders-ue4/asm MSL: only fix up gl_FragCoord if really necessary. 2022-09-13 18:50:57 +08:00
shaders-ue4-no-opt/asm Update dependencies. 2022-09-02 14:58:04 +02:00