SPIRV-Cross/reference/shaders/desktop-only/comp/int64.desktop.comp
2016-09-10 12:53:41 +02:00

53 lines
1.2 KiB
Plaintext

#version 450
#extension GL_ARB_gpu_shader_int64 : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct M0
{
int64_t v;
i64vec2 b[2];
uint64_t c;
uint64_t d[5];
};
layout(binding = 0, std430) buffer SSBO0
{
i64vec4 a;
M0 m0;
} ssbo_0;
layout(binding = 1, std430) buffer SSBO1
{
u64vec4 b;
M0 m0;
} ssbo_1;
layout(binding = 2, std430) buffer SSBO2
{
int64_t a[4];
i64vec2 b[4];
} ssbo_2;
layout(binding = 3, std140) buffer SSBO3
{
int64_t a[4];
i64vec2 b[4];
} ssbo_3;
void main()
{
ssbo_0.a = (ssbo_0.a + i64vec4(10l, 20l, 30l, 40l));
ssbo_1.b = (ssbo_1.b + u64vec4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul));
ssbo_0.a = (ssbo_0.a + i64vec4(20l));
ssbo_0.a = abs((ssbo_0.a + i64vec4(ssbo_1.b)));
ssbo_0.a = (ssbo_0.a + i64vec4(1l));
ssbo_1.b = (ssbo_1.b + u64vec4(i64vec4(1l)));
ssbo_0.a = (ssbo_0.a - i64vec4(1l));
ssbo_1.b = (ssbo_1.b - u64vec4(i64vec4(1l)));
ssbo_1.b = doubleBitsToUint64(int64BitsToDouble(ssbo_0.a));
ssbo_0.a = doubleBitsToInt64(uint64BitsToDouble(ssbo_1.b));
ssbo_2.a[0] = (ssbo_2.a[0] + 1l);
ssbo_3.a[0] = (ssbo_3.a[0] + 2l);
}