SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen b424851706 Fix floating point OpMod.
Floating point mod uses separate builtin in GLSL.
2016-04-16 09:25:14 +02:00
..
comp Fix floating point OpMod. 2016-04-16 09:25:14 +02:00
frag Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
geom Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
tesc Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
tese Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
vert Do not add dependencies for variables loaded from UniformConstant. 2016-04-01 19:58:26 +02:00