37 lines
881 B
Plaintext
37 lines
881 B
Plaintext
#version 450
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#if defined(GL_EXT_shader_explicit_arithmetic_types_int16)
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
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#elif defined(GL_AMD_gpu_shader_int16)
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#extension GL_AMD_gpu_shader_int16 : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#else
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#error No extension available for Int16.
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#endif
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#if defined(GL_AMD_gpu_shader_half_float)
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#else
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#error No extension available for FP16.
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#endif
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std140) uniform UBO
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{
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float16_t b;
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} _12;
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layout(binding = 1, std430) buffer SSBO
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{
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float16_t a;
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} _24;
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void main()
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{
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int16_t v = float16BitsToInt16(_12.b);
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v ^= (-32768s);
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_24.a = int16BitsToFloat16(v);
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}
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