SPIRV-Cross/reference
Hans-Kristian Arntzen 107ab7c2b7 MSL: Avoid packed arrays in more cases.
Extend the array stride relaxation to non-packed arrays as well, as
long as the array in question contains a single array element.
2020-05-06 10:27:12 +02:00
..
opt MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
shaders GLSL/HLSL: Support packUint2x32 and unpackUint2x32 2020-04-21 11:34:12 +02:00
shaders-hlsl HLSL: Add parens in unpackUint2x32 for clarity. 2020-04-21 11:49:26 +02:00
shaders-hlsl-no-opt MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00
shaders-msl MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
shaders-msl-no-opt MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
shaders-no-opt MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00
shaders-reflection Reflection: Add specialization constant name 2020-04-18 22:00:36 +02:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00