SPIRV-Cross/reference/opt
Hans-Kristian Arntzen b8115ffbe0 HLSL: Implement invariant as precise.
Only option we have.
2021-05-07 13:15:55 +02:00
..
shaders Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-hlsl HLSL: Implement invariant as precise. 2021-05-07 13:15:55 +02:00
shaders-msl Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00