SPIRV-Cross/reference/shaders-hlsl-no-opt
Hans-Kristian Arntzen d6b29ab017 HLSL: Rewrite how block IO is emitted.
Emit block members directly in the IO structs and sort them.
Ensures we can get some kind of stable order between stages.

To complete the story, we'll need to be able to inject unused inputs /
builtins, or eliminate unused outputs (probably easiest solution).
2021-06-28 15:04:49 +02:00
..
asm HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
comp Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
vert HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00