SPIRV-Cross/reference/opt/shaders-msl
Hans-Kristian Arntzen b85ab5f5ff MSL: Fix automatic binding allocation for image atomic buffers.
The Primary decoration was used by the atomic buffer, causing the
texture binding to be potentially overlapping with other resources.
2019-11-28 11:07:44 +01:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
comp MSL: Fix automatic binding allocation for image atomic buffers. 2019-11-28 11:07:44 +01:00
desktop-only MSL: Declare struct type explicitly. 2019-10-26 16:21:46 +02:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese MSL: Declare struct type explicitly. 2019-10-26 16:21:46 +02:00
vert Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00