SPIRV-Cross/reference/opt/shaders-ue4/asm/frag
Hans-Kristian Arntzen b85ab5f5ff MSL: Fix automatic binding allocation for image atomic buffers.
The Primary decoration was used by the atomic buffer, causing the
texture binding to be potentially overlapping with other resources.
2019-11-28 11:07:44 +01:00
..
accesschain-invalid-expression.asm.frag MSL: Add missing reference output. 2019-10-29 11:17:38 +01:00
array-copy-error.asm.frag Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
depth-compare.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
global-constant-arrays.asm.frag Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
padded-float-array-member-defef.asm.frag Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
phi-variable-declaration.asm.frag Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
sample-mask-not-array.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
subpass-input.ios.framebuffer-fetch.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
texture-atomics.asm.frag MSL: Fix automatic binding allocation for image atomic buffers. 2019-11-28 11:07:44 +01:00
texture-atomics.asm.graphics-robust-access.frag MSL: Fix automatic binding allocation for image atomic buffers. 2019-11-28 11:07:44 +01:00