SPIRV-Cross/reference/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-array.asm.frag
2019-09-24 14:35:25 -04:00

77 lines
1.5 KiB
JavaScript

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
constant float _21 = {};
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0()
{
main0_out out = {};
spvUnsafeArray<float, 2> _23;
for (int _25 = 0; _25 < 2; )
{
_23[_25] = 0.0;
_25++;
continue;
}
float _37;
if (as_type<uint>(3.0) != 0u)
{
_37 = _23[0];
}
else
{
_37 = _21;
}
out.gl_Position = float4(0.0, 0.0, 0.0, _37);
return out;
}